Game
ParkedA Knight’s Tale
A decision-driven roguelike for desktop, built in Godot. A knight wakes on the roadside with no memory, and the small choices he makes on the road quietly shape who he becomes.
Who it is for
Players who enjoy roguelikes and character building, where the story of a campaign comes from their own decisions rather than a fixed path.
What it does
Choices that build a character
Small, everyday decisions accumulate into a build. One skill point per level decides which emerging talent he masters.
Real-time battles
The whole squad fights at once on a generated battlefield. Walk with the keyboard and swing at what is in front of you: no turns, no waiting.
A squad of four
A hound, a recruit, a panther and a princess join along the way. Whoever falls in a fight is gone for good.
Evenings at camp
Each night has a few hours, and every choice at camp costs one. You cannot do everything, so the camp is a decision too.
A campaign without a fixed length
Seasons pass on a calendar, and the campaign ends when the kingdom is retaken.
Access
Development is paused. There is no public build to download yet.